Telekinesis Target Range
In Week 2 of our game design course at school in which we did weekly jams, the theme was "Weird Gravity." It took me a while to settle on a direction and I decided I wanted to experiment with Godot in 3D and putting together an animated 3rd-person controller in the engine. My implementation of the theme involved the power of telekinesis, whereby the player may levitate and throw cubes at targets around the level. I used Mixamo animations for the player's movement.
The game has some issues I'd like to address (not being able to move while levitating objects limits the appeal of the gameplay), but I think it was altogether successful in terms of the animated player character.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | kieronsgotgame |
Genre | Action |
Made with | Godot |
Tags | 3D, Godot, Third Person, Third-Person Shooter |
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